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Role: 3D Modeler / Technical Artist

Workplace

February 2025

Houdini: Procedural Pipe Generator Asset for Unreal

While making models for the VAST Vivarium project, I realized there was a lot of piping that needed to be modeled out for the lab setting. I volunteered to make a procedural pipe generator using Houdini so the artists on the project wouldn’t need to worry about modeling all of the piping in the building. Using splines, artists could set a path for pipes. They could then choose between straight, spiral, and corrugated pipe options as well as adjust diameter of piping and material. Pipes could then be baked as an asset once complete and easily duplicated!